
Fly Fishing
A downloadable game for Windows and Linux
Fish your way through a vaporwave dream, flying with the creatures of the sky
Fly Fishing is a high-speed flow state infinite runner, where you may hook yourself to objects in the sky, swinging to ever greater speeds. Using bubbles, fish and other features through the level, try to beat your high score - or just enjoy the vibes.
Fly Fishing was started as a project to explore a fun, 3D physics-based movement system. It was created by students at the Department of Game Design at Campus Gotland of the University of Uppsala. It uses the Godot engine.
Fly Fishing was available to be played at the Gotland Game Conference 2025.
Fly Fishing is a project by Claire Delhomme and Miranda Angyal.
Updated | 14 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Kleeer, Mira |
Genre | Platformer |
Tags | 3D Platformer, First-Person, flow, ggc, Godot, High Score, infinite-runner, No AI, Physics, Synthwave |
Install instructions
Extract the .zip
Windows : Double click FlyFishing.exe
Linux : Double click FlyFishing.x86_64
Enjoy!
Development log
- v.0.2.0 - Online Scoreboard!14 days ago
- v.0.1.0 - Gotland Game Conference45 days ago
Comments
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I didn't get to play this. One of my friends said that it felt more like flying rather than swinging. And I can see how tweaking the physics to feel more like swing might create a game-play that is slightly different but feel interesting to play... (I guess there's rather something unspecified around movement and physics where my intuition is tingling that there could be some or other tweaks that could make it feel even nicer or maybe have a more direct sense of challenge or pacing. Sorry for being vague.)
In a way I think this game feels a bit too minimalistic, particularly with it mainly being whitebox geometry in space. But I also think you are thinking right in making the lighting do the heavy work! Shifting the sky color, especially if reflected well on the geometry keeps things interesting.
Some form of uneven geometry in the background, like a set of static clouds or star constellations could enhance the players sense of direction when looking around. any form of spatially distributed particles might also add with similar effect.
I also believe that just something on the line of boid-like sets of fish could be a small intervention with massive results. (Easy for me to say it's simple, lol.) The fish can swim alongside player (move in same direction when close) and disperse as you get very close, etc. Then I think you would approximate similar factors that makes for example the game Journey visually and interactively so appealing.
Hope Gotland Game sees the potential in this project embraces procedural generation more, as well as the Godot engine!
Yeah, the observation about flying is super fair - just yesterday we were discussing what we should change to make it feel more like swinging for example. Since the movement is so central tweaking this is very high on our list of priorities.
Very good points about the environment too - I especially like the stars idea, but we have at some point also discussed adding faraway structures and other marine life too. Your comment about boids has set my mind racing, so I started cooking something right away.
And yeah we hope so too! Also thank you for playing and for your thoughs^^